18 October 2026
Mastering The Last of Us Part II Remastered: The Art of No Damage Gameplay
Presented by @nodamagegameplayworld
A no damage run in any game sounds like a fever dream. In a title like The Last of Us Part II Remastered, where every encounter is designed to test your reflexes and decision-making, the idea of surviving without taking a single hit feels almost absurd. And yet, a dedicated community of players has turned this exact challenge into an art form. They map out enemy patrols, time their stealth kills to the millisecond, and memorize every resource drop. The result is a type of play that looks less like a survival horror game and more like a choreographed performance.
I have spent hundreds of hours with this game across multiple playthroughs, on both the original PlayStation 4 version and the Remastered release on PlayStation 5. I have died to a stray arrow in Seattle, been caught out by a dog flanking me in a dark office, and failed more Grounded difficulty attempts than I care to count. But somewhere in that frustration, I started watching other players tackle the same encounters without ever losing health. That is where I first encountered what the community calls a no damage gameplay approach. It changed how I saw the game entirely.
What Makes a No Damage Run Different
Most players treat a hit as part of the experience. Take a bullet, use a medkit, move on. A no damage run removes that safety net entirely. You cannot afford to trade blows with an enemy. You cannot rely on the generous health regeneration that the standard game offers. Every single mistake resets the run. It is a different mindset. You stop thinking about winning the fight and start thinking about avoiding every single threat.
This is not the same as a speedrun, though the two often overlap. A speedrunner might take damage intentionally if it saves time. A no damage runner avoids damage as the primary goal, even if it means the run takes longer. The priority shifts from the clock to survival. That difference in philosophy makes no damage gameplay a fascinating subcategory of challenge runs. It demands a deep understanding of enemy behavior, level geometry, and the game's systems.
The Grounded Difficulty Factor
Grounded difficulty is the hardest preset in The Last of Us Part II Remastered. Enemies are more aggressive, deal higher damage, and your own resources are scarce. It is the default setting for anyone attempting a serious no damage run. On Grounded, a single gunshot can take out a third of your health. Two shots might be fatal. So when you combine Grounded difficulty with a no damage run, you are effectively asking yourself to play a perfect game every single time.
The Remastered version on PlayStation 5 includes several improvements that help with this kind of challenge. The 4K resolution and HDR support make environments clearer. You can spot an enemy hiding in shadow or read the movement of a patrol from farther away. The higher framerate makes the controls feel more responsive. Small advantages, but in a no damage run, small advantages are everything.
Collectibles and the No Damage Run
One of the more surprising aspects of the video that inspired this article is that it includes a full collectibles run alongside the no damage requirement. That adds a whole extra layer of difficulty. Collecting artifacts, training manuals, and trading cards often forces you into exposed positions. You have to deviate from the safest path. You might need to enter a room that is usually easy to skip, which means dealing with additional enemies. Balancing the desire for 100% completion with the strict condition of taking zero damage requires careful planning.
I remember one specific section in the Seattle downtown area. There is a collectible in a building that is patrolled by two clickers and a group of infected. Normally, I would just sprint past them and take a hit or two. In a no damage run, I had to wait for a patrol cycle that gave me a clear window, then move slowly, using stealth mechanics to slip through without ever being seen. It took me almost twenty minutes to clear a section I usually finish in three. But the satisfaction of leaving that building with the artifact and no damage was immense.
Stealth Mechanics and Combat Strategy
No damage gameplay in The Last of Us Part II Remastered leans heavily on the game's stealth systems. You have to use the environment. Tall grass, shadows, and the ability to go prone are not just cosmetic details. They are your primary tools. You need to learn the patrol routes of every enemy. You need to know which surfaces make noise when you walk on them. You need to understand how sound works in the game world.
Combat strategy becomes less about which weapon to use and more about when to engage at all. Sometimes the best move is to wait. Let the patrol pass. Let the dog sniff somewhere else. Let the enemy move out of sight. The game gives you enough tools to avoid combat entirely in many sections, but it does not make it easy. The AI is smart. Enemies communicate. They flank. They search methodically. A no damage run forces you to respect that AI.
Resource Management in a No Damage Run
Resource management takes on a different meaning when you cannot take damage. Normally, you hoard bullets and medkits. In a no damage run, you do not need medkits at all, but you do need every bullet to count. You cannot afford to miss a shot because a missed shot means the enemy is still alive and might hit you. So you end up using resources more carefully. You save your shotgun shells for the big infected. You keep your silenced pistol for human enemies. You craft smoke bombs and stun items to create escape routes.

The game's accessibility options also play a role here. While purists might argue that a no damage run should be done without any assists, the Remastered version includes settings that can make the challenge more approachable. You can adjust enemy awareness, toggle aim assist, or even slow down the game speed. These options do not remove the challenge of taking zero damage, but they let players of different skill levels attempt the run. That is a good thing. The no damage community is not about gatekeeping. It is about mastery.
The Ellie and Abby Sections
A full no damage run must handle both Ellie and Abby's campaigns. Each character plays differently. Ellie is faster, more agile, and has access to a wider range of stealth tools early on. Abby is heavier, more powerful in melee, and has to fight larger groups. The transition between the two requires a mental reset. You cannot play Abby the same way you played Ellie. The no damage gameplay that works for Ellie in the Seattle streets will not work for Abby in the stadium or the farmhouse.
Abby's sections often force you into more direct confrontations. The fight with the Rat King is a notorious run-ender. The encounter in the hospital basement is another. Learning the specific timings and hitboxes for those fights is a project in itself. I have seen players spend weeks practicing a single Abby encounter before they could attempt it in a full run.
No Return Mode and Hitless Runs
The No Return mode added in the Remastered version is a roguelike survival mode that throws waves of enemies at you. It is a perfect training ground for no damage gameplay. You can practice specific enemy types, try different weapons, and learn the combat system without the pressure of a full campaign run. Many players use No Return mode to warm up before attempting a serious hitless run.
A hitless run is a broader term that covers any game where the goal is to avoid all damage. No damage gameplay is the same concept applied specifically to The Last of Us Part II Remastered. The community has developed its own terminology. Some players call it a clean run. Others use the term perfect run. But the core idea is the same: finish the game without your health bar ever dropping.
Is It Worth Trying?
If you have never attempted a no damage run, I would recommend starting with a single chapter. Pick a section you know well, like the opening in Jackson or the first encounter in Seattle. Play it on Grounded difficulty and try to get through without taking any damage. You will die. A lot. But every death teaches you something. You learn which corners are safe. You learn which enemies have the fastest reaction times. You learn the exact range of your melee attack.
The Last of Us Part II Remastered is a game that rewards patience and observation. A no damage run is the ultimate expression of that. It is not for everyone. It can be frustrating. It can take weeks or months of practice. But for those who enjoy pushing a game to its limits, there is nothing quite like the feeling of completing a chapter with no damage. It makes you appreciate the work that Naughty Dog put into the enemy AI, the level design, and the combat systems. It makes you see the game as a crafted experience rather than just a series of fights.
So if you have ever wondered whether no damage gameplay is possible in a game this brutal, the answer is yes. It is possible. And with the improvements in the Remastered version, it is more accessible than ever. You just have to be willing to learn the rules of the world, respect the enemies, and accept that every mistake is a lesson.